Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Apr 04, 2008, 01:38 AM // 01:38   #1
Ascalonian Squire
 
Alathaea's Avatar
 
Join Date: Apr 2008
Guild: None
Profession: R/
Advertisement

Disable Ads
Default Instigator

The Instigator uses mid range whispers, a profession-specific skill type, to undermine the enemy and reduce their defences. In particular, they seek to silence the leader of the enemy, and bring swift sapping of strength and energy.

The Instigator has 70 base armour, 15 base energy and 1 base energy regeneration.

Primary Attribute - Improvisation.

For every 3 ranks of Improvisation, the Instigator gains an additional pip of energy regeneration. This energy regeneration can not exceed +6 regeneration. This also improves skills linked to Improvisation.

Undermining

No inherent effect. Many skills linked to sapping the strength of enemies and armour/damage reduction are linked to Undermining.

Isolation

No inherent effect. Many skills linked to preventing aid from team-mates or reducing duration of skills are linked to Isolation.

I have a few examples of skills from each attribute - firstly, Improvisation.

I. "I am nothing to you.." Elite Whisper. For (1..7) seconds, all foes within earshot can not use skills on you.

I. Murmur of Fright. Chant. For 15 seconds, foes within earshot can not knock you down, but all conditions dealt during this time last twice as long.

I. Murmur of Worth. Chant. Gain 1 energy for every foe within earshot. If you gain more than 5 energy in this way, this takes an additional (10..4) seconds to recharge.

Undermining.

I. "Don't stumble..." Elite Whisper. For (2..11) seconds, the next time all foes within earshot are hit whilst moving, they are knocked down.

I. "You feel weak..." Elite Whisper. For 10 seconds, all foes within earshot strike for (5..25)% less damage, and can not acheive a critical hit.

I. Murmur of Impairment. Chant. For 10 seconds, all foes within earshot can not use speed boosts. (90% failure chance below 4 Undermining.)

I. Murmur of Pain. Chant. For 10 seconds, all foes within earshot take (5..35) damage the next time they are struck by physical damage.

Isolation.

I. "You can't trust them..." Elite Whisper. For (1..5) seconds, target foe receives 66% less benefit from healing.

I. Murmur of Unworth. Chant. For (2..8) seconds, target foe has -1 energy degeneration.

I. Energetic Murmur. Chant. Lose all energy. For (2..8) seconds, all of your energy regeneration is negated, and all foes within earshot have -(1..2) energy degeneration.
Alathaea is offline   Reply With Quote
Old Apr 04, 2008, 03:04 AM // 03:04   #2
Ascalonian Squire
 
Join Date: Mar 2008
Guild: Random Nuts [NUTS]
Profession: Mo/
Default

Maybe it is just me, but shouldn't whispers only target one enemy?
Adamo is offline   Reply With Quote
Old Apr 07, 2008, 05:25 PM // 17:25   #3
Frost Gate Guardian
 
Donkey Prince's Avatar
 
Join Date: Dec 2007
Location: NC
Profession: R/Me
Default

seems like an interesting idea
Donkey Prince is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:17 PM // 18:17.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("